Contents


Presentations


Date: 2023-10-06

Better Code: Contracts

Coauthored and presented with Dave Abrahams.

Are you confident that the code you write, and the changes you make, are correct? What does “correct” even mean? How do we know the code we write today won’t become a long-term liability? These persistent questions can be enough to suck all the fun out of programming, but it doesn’t have to be that way. In this talk, we’ll look at the connective tissue of good code and show how to keep it strong and supple. There is no need to wait for language features to start using contracts. We’ll suggest replacing code reviews with something better and charting the path to a more hopeful future of software.

Note: This talk was presented at the CppCon 2023 conference, 2023-10-06.


Date: 2023-09-28

Better Code: Algorithms - Composition

Algorithm composition is the process of combining existing algorithms to create new ones that solve complex problems. This talk looks at different forms of composition with different trade-offs. The talk will inspire you to think of algorithms as reusable building blocks that can be combined in novel ways.

Note: This talk was presented internally at Adobe and will be available on the C++ at Adobe site.


Date: 2023-06-08, 2023-05-25

Better Code: Algorithms - Preliminaries

A function is a fundamental building block in software development and a key tool for designing efficient and maintainable systems. This talk looks at the characteristics of a “good” function and provides practical guidance on when and how to refactor and utilize existing libraries to develop Better Code.

Note: This talk was presented internally at Adobe and is available on the C++ at Adobe site.

Initial draft version:


Date: 2023-06-28, 2023-05-08

All the Safeties

Safety is a hot topic. What do we mean by safety? How does it relate to correctness? What about security? This talk proposes a taxonomy of general computer science terminology with specifics about how it applies to C++ and how this better understanding can be used to write Better Code.

Note: This is a revised version of the talk presented at the CppOnSea 2023 conference, 2023-06-28.

Note: This talk was presented at the C++Now 2023 conference, 2023-05-08.


Date: 2023-06-08, 2023-05-25

Better Code: Algorithms

Abstract: A function is a fundamental building block in software development and a key tool for designing efficient and maintainable systems. This talk looks at the characteristics of a “good” function and provides practical guidance on when and how to refactor and utilize existing libraries to develop Better Code.

Note: This is a shorter version of the What’s Your Function? talk below, and was presented internally at Adobe - revised.

Note: This is a shorter version of the What’s Your Function? talk below, and was presented internally at Adobe.


Date: 2023-02-15

What’s Your Function?

Abstract: A function is a fundamental building block in software development and a key tool for designing efficient and maintainable systems. This talk looks at the characteristics of a “good” function and provides practical guidance on when and how to refactor and utilize existing libraries to develop Better Code.

Note: This talk was presented at the the Northwest C++ User’s Group. The slides linked from here are generated from a Jupyter notebook and are under development.


Date: 2022-08-31, 2022-05-05

Exceptions the Other Way Around

Abstract: When discussing exceptions, there is a focus on when to throw an exception and how to propagate it. But little attention is given to how to recover from an exception. By looking at error handling from what it means to recover from a mistake, we can understand the requirements to handle exceptions correctly. We’ll see the technique of shifting perspectives is more broadly helpful in developing usable operations and types.

Note: Talk presented internally at Adobe. This version was edited down for time. 2022-08-31

Note: Talk presented at C++Now 2022. The slides here contain minor corrections, 2022-05-05


Date: 2022-08-29

Where Have All the Cycles Gone?

Abstract: Personal computers and devices are unbelievably fast but often struggle to keep up with mundane tasks. Why hasn’t software managed to scale in performance with hardware? This talk looks at some of the reasons, the characteristics of fast systems, the limits of human perception, and the need to rethink how software is authored to build efficient systems.

Note: Talk presented at skills matter Performance Summit 2022.


Date: 2022-07-20

The Tragedy of C++, Acts One and Two

Abstract: Ten years ago, soon after the release of C++11, I presented a talk at C++Now titled C++ Now What? That talk looked at where C++ should go next. In the last decade, what progress has been made? This talk examines why C++ remains successful, where we still have gaps, and what gaps have widened. Will the next decade bring more of the same or something fundamentally different?

Additional commentary about this talk is available here.

Note: Talk presents at CppNorth 2022, 2022-07-20


Date: 2021-11-14, 2021-10-24, 2021-06-19

Warning: std::find() is broken

Abstract: We often take it for granted that calling one of the Standard algorithms will do something meaningful. For example, when invoking position = find(first, last, value) we expect that if an element equal to value is contained in the range [first, last) then position will point to the first such element; otherwise, position will equal last. But how do we know find will perform this operation? This talk explores requirements, guarantees, and domains, and we’ll discover that maybe find doesn’t.

Note: Talk presented at HiPar under the alternative title, Reasoning About Software Correctness, 2021-11-24

Note: Talk presented at CppCon, 2021-10-24

Note: Talk presented at Italian C++ 2021, 2021-06-19

Note: My pointer/cursor was not visible in the video feed, making some of the code discussion harder to follow.


Date: 2021-10-19

Language: Fragmentation of Machine Architecture

Abstract: Not too many years ago, the machine architecture supported by consumer devices looked to be converging on a largely uniform model, the Intel x86 instruction set & OpenCL/GL GPU computation. But now, hardware architecture is increasingly fragmented and complex, while at the same time, the marketplace is demanding higher performance and interactivity across a more extensive range of devices. This talk looks at how we got here, the challenges of supporting these architectures from software applications, and an opening to discuss how software languages will play a role in making sense of the chaos.

Note: Talk presented at Rebase 2021 as a discussion with Mario Wolczko, 2021-10-19


Date: 2021-03-13, 2019-10-31, 2019-09-19

Better Code: Relationships

Abstract: Computer scientists are bad at relationships. Nearly every program crash is rooted in a mismanaged relationship, yet we spend most of our time discussing types and functions and not the relationships connecting them. This talk looks at common ways data and code are connected in an application, how those relationships are typically represented, and the problems caused by the use and misuse of these paradigms. Then we’ll look at ways to model these relationships in C++ and use them to build correct applications.

Note: Talk presented at ACCU 2021, 2021-03-13

Note: Talk presented at C++ Russia 2019, 2019-10-31

Note: Talk presented at CppCon 2019, 2019-09-19.

Erratum: In the video, the slide for erasing an element from the registry contains a bug. It fails to check if the element has already been erased. It is fixed in the posted slides.


Date: 2019-10-31

Compose This

Abstract: Ruminations on composability, why functional composition is inherently limited, and why we need a better theory of composition.

Note: Lightning talk presented at C++ Russia, 2019-10-31


Date: 2019-03-20

Bringing Photoshop to the iPad

Abstract: A “behind the scenes” look at the challenges to bring one of Adobe’s premier products to mobile devices and the role that C++ developments have played in overcoming them.

Note: Talk presented at the Northwest C++ Users’ Group, 2019-03-20.


Date: 2018-11-08, 2018-10-18

Generic Programming

Abstract: The term “Generic Programming” was coined by Alex Stepanov and David Musser in 1988. It has become one of the most influential ideas to shape programming and has had a profound impact on the evolution of C++. Yet, the core concepts of generic programming are still often misunderstood and misrepresented. Thirty years in, this talk will look a little at how generic programming came to be and why it is not simply “another paradigm” for software development.

Erratum: The slide Jon Bentley’s Solution (Translated to C++) contains an error. The line, int u = n; should read int u = n - 1;. Slides have been updated with the fix. Thanks to Alex Muscar.

Addition: When preparing this talk, I was unable to find a picture of Meng and Alex from the Al Stevens interview in Dr. Dobb’s Journal, March 1995. Alex was kind enough to give me a copy of the original publication.

Note: Talk presented at code::dive 2018, 2018-11-08.

Note: Talk presented at pacific++ 2018, 2018-10-18.


Date: 2018-09-28, 2017-11-09, 2017-11-06

Better Code: Human interface

Abstract: This talk explains the relationship between good code and a good human interface (graphical or otherwise). Human interface semantics are tightly coupled with code semantics, and improving how we reason about code can have a direct and positive impact on the human interface behavior of the system. As part of my “Better Code” series of talks, the goal is “Don’t Lie.”

Note: Talk presented at CppCon 2018 and Wargaming.net.

Note: Talk presented as keynote at Meeting C++ 2017 and C++ User Group, Russia.


Date: 2017-11-11

Polymorphic Task Template in Ten

Abstract: A lightning talk demonstrating how to write a polymorphic task template (similar to std::function<>) with small object optimization in 10 minutes. The complete template is part of the stlab concurrency library and can be found here.

Erratum: The solution for the small object optimization presented in this talk relies on undefined behavior. A detailed explanation of the issue and a proper solution can be found here.

Note: Talk presented as a lightning talk at Meeting C++ 2017.


Date: 2017-01-25, 2016-11-15, 2016-05-16

Better Code

Abstract: The process of improving an existing body of code can be very challenging. In this talk, I’ll offer a concise definition of “good code,” inherent tradeoffs in any system, and techniques for approaching a large codebase.

Note: This is a revised version of the talk presented at ACCU Bay Area.

Note: This is a revised version of the talk presented at code::dive 2016.

Note: Talk presented as keynote at C++Now 2016 and ICPC 2016.


Date: 2017-01-18, 2016-10-10

Better Code: Runtime Polymorphism

Abstract: This talk explains why (and how) to implement non-intrusive polymorphism in C++. The talk contains many C++ tips and techniques, including many new features from C++11/14. During the course of the talk, a key feature from Photoshop will be demonstrated and implemented. As part of my “Better Code” series of talks, the goal is “No Inheritance.”

Note: This is a revised version of the talk presented at NDC { London } 2017.

Note: This is an updated version of the “Value Semantics and Concept-based Polymorphism” talk presented at Facebook.


Date: 2017-01-18, 2016-11-16, 2016-08-08, 2015-06-01, 2015-04-21, 2015-02-27

Better Code: Concurrency

Abstract: Despite all of the recent interest, concurrency in standard C++ is still barely in its infancy. This talk uses the primitives supplied by C++14 to build a simple, reference implementation of a task system. And then builds on the tasking system to develop a conceptual model for using futures and continuations and looks towards sequential communicating processes, higher level concurrent constructs. Part of my “Better Code” series of talks, the goal is to learn to write software that doesn’t wait.

Erratum: I’ve incorrectly stated that std::async() changed with C++14.

Note: This is a revised version of the talk presented at NDC { London } 2017.

Note: This is a heavily revised version of the talk presented at code::dive 2016.

Note: This is the version of the talk presented at Bloomberg.

Note: This is an interview from CppCast about my talk.

Note: This is the version of the talk presented at the Bay Area C++ User Group Meeting.

Note: This is a video from the C++Now 2015. I believe the slides are the same as those listed above.

Note: This is the version of the talk I presented at the C++ Russia Conference, 2015 (1). I presented an earlier draft at the ACCU, Silicon Valley Chapter (2).


Date: 2016-12-14

Four Tips for Junior Engineers and Senior Managers

Abstract: A short lighting talk presented at the ACCU, Silicon Valley Chapter.


Date: 2016-08-08, 2015-09-23

Better Code: Data Structures

Abstract: The standard library containers are often both misused and underused. Instead of creating new containers, applications are often structured with incidental data structures composed of objects referencing other object. This talk looks at some of the ways the standard containers can be better utilized and how creating (or using non-standard library) containers can greatly simplify code. The goal is no incidental data structures.

Note: This is the version of the talk presented at Bloomberg.

Note: This is the version of the talk presented at CppCon 2015.


Date: 2014-05-14

Goal: Implement Complete & Efficient Types

Abstract: The C++ Seasoning talk presented at GoingNative 2013 centered on 3 goals for better code. This talk provides foundational material on types, references, and basis operations. We’ll look at how the definition of type, and physical nature of the machine, leads to the conclusion that all types are regular and why implementing complete types is a worthy goal.


Date: 2013-09-11

C++ Seasoning

Abstract: A look at many of the new features in C++ and a couple of old features you may not have known about. With the goal of correctness in mind, we’ll see how to utilize these features to create simple, clear, and beautiful code. Just a little pinch can really spice things up.

Note: This is the ACCU, Silicon Valley Chapter version of the talk originally given at GoingNative 2013. The talk is also known as “3 Goals for Better Code.” This version contains an expanded ending to the polymorphism code, starting on page 179 of the PDF, and some optional slides that did not make that talk. The extended version of the talk was also given at A9.


Date: 2013-09-11

Inheritance Is The Base Class of Evil

Abstract: Implementing non-intrusive runtime polymorphic objects with value-semantics, and multiple-undo in 20 minutes.

Note: This is an abbreviated version of the Value Semantics and Concept-based Polymorphism talk linked to below given at GoingNative 2013.


Date: 2013-09-06 Updated: 2013-09-24

Value Semantics and Concept-based Polymorphism

Abstract: This talk explains why (and how) to implement polymorphism without inheritance in C++. The talk contains many C++ tips and techniques, including many new features from C++11. During the course of that talk a key feature from Photoshop will be demonstrated and implemented.


Date: 2013-03-05

Language Delay

Abstract: A look at how programming languages are failing to keep up with a rapidly changing hardware and business landscape. Not long ago it was clear to everyone that because of the rate at which clock speeds were doubling the industry should be optimizing for programmer productivity and let the hardware solve the performance issues. More recently both the dynamics of hardware and the business landscape have thrown these assumptions out the window and left a large vacuum in the programming language landscape. This talk takes a looks at how much things have changed and how a reset in our approach is needed.


Date: 2012-05-17

Now What? A vignette in 3 parts

Abstract: Part 1: Beauty C++ has seen a resurgence in usage as efficiency has come to dominate costs. Yet many still hold their nose as they move to C++. It can be a frightening transition for a programmer coming from Java, JavaScript, or Python. As a community we need to leverage the tools provided by C++11 to write beautiful, efficient, code.

Part 2: Truth On modern hardware, straight C++ code gives you access to just 0.25% of the available performance on the machine. With C++11 we unlock only a little more with thread support. One of the largest challenges for the language and libraries going forward will be how to get at the other 99.75% of the machine.

Part 3: Goodness A plethora of networked devices is changing the software landscape. The infrastructure of the internet is fading into the background and increasingly customers are expecting all of their information, available on all their devices, instantly. What impact do such systems have on how we architect and write software? What is the role C++ will play in this new world.


Papers


Date: 2023-11-20

indirect and polymorphic: Vocabulary Types for Composite Class Design

Authors: Jonathan Coe, Antony Peacock, Sean Parent

Abstract: We propose the addition of two new class templates to the C++ Standard Library: indirect<T> and polymorphic``.

Specializations of these class templates have value semantics and compose well with other standard library types (such as vector), allowing the compiler to correctly generate special member functions.

Markdown


Date: 2021-04-14

Relaxing Requirements of Moved-From Objects

Authors: Sean Parent

Abstract: The C++ Standard Library requirements are overly restrictive regarding the state of a moved-from object. The strong requirements impose an unnecessary burden on implementers and imposes a performance impact of user-defined operations. This paper proposes relaxing the requirements by specifying what operations a moved-from object must be able to support.

Note: This paper is a C++ standard proposal, P2345.


Date: 2021-03-31

Move Annoyance

Authors: Sean Parent

Abstract: Written for Lakos, J., Romeo, V., Khlebnikov, R., & Meredith, A. (2021). Embracing Modern C++ Safely. Addison-Wesley Professional. A short chapter discussing problems with the C++ standard requirements for moved-from objects.


Date: 2016-07-18

One Way to Select Many

Authors: Jaakko Järvi, Sean Parent

Abstract: Selecting items from a collection is one of the most common tasks users perform with graphical user interfaces. Practically every application supports this task with a selection feature different from that of any other application. Defects are common, especially in manipulating selections of non-adjacent elements, and flexible selection features are often missing when they would clearly be useful. As a consequence, user effort is wasted. The loss of productivity is experienced in small doses, but all computer users are impacted. The undesirable state of support for multi-element selection prevails because the same selection features are redesigned and reimplemented repeatedly. This article seeks to establish common abstractions for multi-selection. It gives generic but precise meanings to selection operations and makes multi-selection reusable; a JavaScript implementation is described. Application vendors benefit because of reduced development effort. Users benefit because correct and consistent multi-selection becomes available in more contexts.

Note: Paper was presented at ECOOP 2016


Date: 2015-10-26

Generating Reactive Programs for Graphical User Interfaces from Multi-way Dataflow Constraint Systems

Authors: Gabriel Foust, Jaakko Järvi, Sean Parent

Abstract: For a GUI to remain responsive, it must be able to schedule lengthy tasks to be executed asynchronously. In the traditional approach to GUI implementation–writing functions to handle individual user events–asynchronous programming easily leads to defects. Ensuring that all data dependencies are respected is difficult when new events arrive while prior events are still being handled. Reactive programming techniques, gaining popularity in GUI programming, help since they make data dependencies explicit and enforce them automatically as variables’ values change. However, data dependencies in GUIs usually change along with its state. Reactive programming must therefore describe a GUI as a collection of many reactive programs, whose interaction the programmer must explicitly coordinate. This paper presents a declarative approach for GUI programming in which the programmer is relieved from coordinating asynchronous computations. The approach is based on our prior work on “property models”, where GUI state is maintained by a dataflow constraint system. A property model responds to user events by atomically constructing new data dependencies and scheduling asynchronous computations to enforce those dependencies. In essence, a property model dynamically generates a reactive program, adding to it as new events occur. The approach gives the following guarantee: the same sequence of events produces the same result, regardless of the duration of processing the events.

Note: Paper presented at GPCE 2015.


Date: 2014-10-10

D4128: Ranges for the Standard Library: Revision 1

Authors: Eric Niebler, Sean Parent, Andrew Sutton

Abstract: This paper outlines what support for ranges in the C++ standard library might look like. Rather than presenting a final design, this paper proposes a set of concepts and guidelines for using them to implement range-based versions of the standard algorithms. It draws inspiration from the Boost.Range library, the range algorithms in Adobe Source Libraries, Elements of Programming by Stepanov and McJones (2009), and from N3351 “A Concept Design for the STL” by Stroustrup and Sutton (2012). In addition to presenting the concepts and guidelines, this paper discusses the rationale behind each, weighing different design options.


Date: 2011-10

Helping Programmers Help Users

Authors: John Freeman, Jaakko Järvi, Wonseok Kim, Mat Marcus

Abstract: User interfaces exhibit a wide range of features that are designed to assist users. Interaction with one widget may trigger value changes, disabling, or other behaviors in other widgets. Such automatic behavior may be confusing or disruptive to users. Research literature on user interfaces offers a number of solutions, including interface features for explaining or controlling these behaviors. To help programmers help users, the implementation costs of these features need to be much lower. Ideally, they could be generated for free. This paper shows how several help and control mechanisms can be implemented as algorithms and reused across interfaces, making the cost of their adoption negligible. Specifically, we describe generic help mechanisms for visualizing data flow and explaining command deactivation, and a mechanism for controlling the flow of data. A reusable implementation of these features is enabled by our property model framework, where the data manipulated through a user interface is modeled as a constraint system.

Note: Paper presented at GPCE 2011.


Date: 2010-09

Dynamic Algorithm Selection for Runtime Concepts

Authors: Peter Pirkelbauer, Sean Parent, Mat Marcus, Bjarne Stroustrup

Abstract: A key benefit of generic programming is its support for producing modules with clean separation. In particular, generic algorithms are written to work with a wide variety of types without requiring modifications to them. The Runtime concept idiom extends this support by allowing unmodified concrete types to behave in a runtime polymorphic manner. In this paper, we describe one implementation of the runtime concept idiom, in the domain of the C++ standard template library (STL). We complement the runtime concept idiom with an algorithm library that considers both type and concept information to maximize performance when selecting algorithm implementations. We present two implementations, one in ISO C++ and one using an experimental language extension. We use our implementations to describe and measure the performance of runtime-polymorphic analogs of several STL algorithms. The tests demonstrate the effects of different compile-time vs. run-time algorithm selection choices.


Data: 2009-10-04

Algorithms for User Interfaces

Authors: Jaakko Järvi, Mat Marcus, Sean Parent, John Freeman, and Jacob N. Smith

Abstract: User interfaces for modern applications must support a rich set of interactive features. It is commonplace to find applications with dependencies between values manipulated by user interface elements, conditionally enabled controls, and script record-ability and playback against different documents. A significant fraction of the application programming effort is devoted to implementing such functionality, and the resulting code is typically not reusable.

This paper extends our “property models” approach to programming user interfaces. Property models allow a large part of the functionality of a user interface to be implemented in reusable libraries, reducing application specific code to a set of declarative rules. We describe how, as a by-product of computations that maintain the values of user interface elements, property models obtain accurate information of the currently active dependencies among those elements. This information enables further expanding the class of user interface functionality that we can encode as generic algorithms. In particular, we describe automating the decisions for the enablement of user interface widgets and activation of command widgets. Failing to disable or deactivate widgets correctly is a common source of user-interface defects, which our approach largely removes.

We report on the increased reuse, reduced defect rates, and improved user interface design turnarounds in a commercial software development effort as a result of adopting our approach.

Note: Paper presented at GPCE 2009.


Date: 2008-10

Property Models: From Incidental Algorithms to Reusable Components

Authors: Jaakko Järvi, Mat Marcus, Sean Parent, John Freeman, Jacob N. Smith

Abstract: A user interface, such as a dialog, assists a user in synthesizing a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usually application-specific and non-reusable, consisting of validation logic in event handlers and code that controls how values of user interface elements change in response to a user’s actions, etc. These software artifacts are incidental - they are not explicitly designed and their implementation emerges from a composition of locally defined behaviors.

This article presents property models to capture explicitly the algorithms, validation, and interaction rules, arising from command parameter synthesis. A user interface’s behavior can be derived from a declarative property model specification, with the assistance of a component akin to a constraint solver. This allows multiple interfaces, both human and programmatic, to reuse a single model along with associated validation logic and widget activation logic.

The proposed technology is deployed in large commercial software application suites. Where we have applied property models, we have measured significant reductions in source-code size with equivalent or increased functionality; additional levels of reuse are apparent, both within single applications, and across product lines; and applications are able to provide more uniform access to functionality. There is potential for wide adoption: by our measurements command parameter synthesis comprises roughly one third of the code and notably more of the defects in desktop applications.

Note: Paper presented at GPCE 2008.


Date: 2008-03

Runtime Concepts for the C++ Standard Template Library

Authors: Peter Pirkelbauer, Sean Parent, Mat Marcus, Bjarne Stroustrup

Abstract: A key benefit of generic programming is its support for producing modules with clean separation. In particular, generic algorithms are written to work with a wide variety of unmodified types. The Runtime concept idiom extends this support by allowing unmodified concrete types to behave in a runtime polymorphic manner. In this paper, we describe one implementation of the runtime concept idiom, in the domain of the C++ standard template library (STL). We describe and measure the performance of runtime-polymorphic analogs of several STL algorithms. We augment the runtime concept idiom by employing a dispatch mechanism that considers both type and concept information to maximize performance when selecting algorithm implementations. We use our implementation to demonstrate the effects of different compile-time vs. run-time algorithm selection choices, and we indicate where improved language and compiler support would be useful.


Date: 2007-01

Runtime Polymorphic Generic Programming–Mixing Objects and Concepts in ConceptC++

Authors: Mat Marcus, Jaakko Järvi, Sean Parent

Abstract: A long-held goal of software engineering has been the ability to treat software libraries as reusable components that can be composed with program-specific code to produce applications. The object-oriented programming paradigm offers mechanisms to write libraries that are open for extension, but it tends to impose intrusive interface requirements on the types that will be supplied to the library. The generic programming paradigm has seen much success in C++, partly due to the fact that libraries remain open to extension without imposing the need to intrusively inherit from particular abstract base classes. However, the static polymorphism that is a staple of programming with templates and overloads in C++, limits generic programming’s applicability in application domains where more dynamic polymorphism is required. In this paper we present the poly<> library, a part of Adobe System’s open source library ASL, that combines the object-oriented and generic programming paradigms to provide non-intrusive, transparent, value-based, runtime-polymorphism. Usage, impact on design, and implementation techniques are discussed.

From: The 6th International Workshop on Multiparadigm Programming with Object-Oriented Languages at the ECOOP 2007. Slides.


Interviews


Date: 2023-12-29

ADSP: The Podcast - Episode 162: Sean Parent on the History of Pascal

In this episode, Conor and Bryce chat with Sean Parent about Pascal, C, Unix, Modula(-2/3) and more!


Date 2023-12-15

ADSP: The Podcast - Episode 160: Rust & Safety at Adobe with Sean Parent

In this episode, Conor and Bryce chat with Sean Parent about the latest on the Hylo programming language, potential limitations to the C++ Senders and Receivers model and the status of Rust and safety at Adobe.


Date: 2023-07-21

ADSP: The Podcast - Episode 139: Why Sean Parent Joined Adobe

In this episode, Conor and Bryce close out their conversation with Sean Parent and learn why he left Apple to join Adobe.


Date: 2023-07-14

ADSP: The Podcast - Episode 138: Sean Parent on Val! (Part 2)

In this episode, Conor and Bryce continue their interview with Sean Parent live from C++ On Sea 2023 about the Val programming language!


Date: 2023-07-07

ADSP: The Podcast - Episode 137: Sean Parent on Val (vs Rust)!

In this episode, Conor and Bryce interview Sean Parent live from C++ On Sea 2023 about the Val programming language and how it compares to Rust, Swift, and C++.


Date: 2023-06-02

Session Preview with Sean Parent - All the Safeties - C++ on Sea 2023


Date: 2023-05-08

Coding for Safety, Security, and Sustainability in C++ - Panel Discussion - CppNow 2023


Date: 2022-11-09

Meeting C++: AMA with Sean Parent

This meeting features an AMA with Sean Parent!


Date: 2021-08-27

ADSP: The Podcast - Episode 40: Star Trek vs. PowerPC (with Sean Parent)

In this episode, Sean Parent tells the story of the battle between Project Star Trek and PowerPC.


Date: 2021-08-20

ADSP: The Podcast - Episode 39: How Steve Jobs Saved Sean Parent

In this episode, Sean Parent tells the story of how Apple sued him, and Steve Jobs stepped in to save the day.


Date: 2021-08-13

ADSP: The Podcast - Episode 38: Adobe STLab is Back! (with Sean Parent)

In this episode, Bryce and Conor interview Sean Parent about restarting the Adobe Software Technology Lab.


Date: 2021-07-21

CppCast: STLab

Rob and Jason are joined by Sean Parent and Dave Abrahams. They first talk to Dave about his history with C++, Boost, and the Swift programming language. Then, they talk with Sean and Dave about Adobe’s Software Technology Lab and their plans to focus on Concurrency in C++.


Date: 2021-06-04

ADSP: The Podcast - Episode 28: Steve Jobs & Sean Parent

In this episode, Conor and Bryce talk to Sean Parent about some of his Steve Jobs stories.


Date: 2021-05-28

ADSP: The Podcast - Episode 27: MacHack & Apple with Sean Parent

In this episode, Conor and Bryce talk to Sean Parent about MacHack and how he got hired at Apple.


Date: 2021-05-21

ADSP: The Podcast - Episode 26: Sean Parent on Slides Decks, UI & More

In this episode, Conor and Bryce talk to Sean Parent about a plethora of topics, including slides, UI, and more.


Date: 2021-03-26

ADSP: The Podcast - Episode 18: Special Guest Sean Parent! (Part 2)

In this episode, we finish part two of our interview with Sean Parent!


Date: 2021-03-19

ADSP: The Podcast - Episode 17: Special Guest Sean Parent

In this episode, we have our first guest - Sean Parent!


Date: 2019-10-17

cpp.chat - Episode #62 (with Sean Parent) “I’m Surprised You Brought up Rotate”

Jon Kalb and Phil Nash interviewed me live at CppCon 2019.


Date: 2017-09-14

Meeting C++ live - “Parental Advisory” with Sean Parent

Jens Weller from Meeting C++ interviewed me leading up to my keynote.


Date: 2016-08-06

An interview with Sean Parent

Jens Weller from Meeting C++ interviewed me following my C++Now keynote.


Date: 2015-06-01

CppCast: Better Code Concurrency with Sean Parent

An interview from CppCast about my talk.


Date: 1997-12

From the Factory Floor - Sean Parent: The Photoshop Development Process

An interview published in MacTech.


Sightings

Random sightings of me on the web.


Date: 2023-09-08

Basal Gangster - A/UX: The Long View (2010)

References my ADSP interview discussing how Carbon almost didn’t happen.

[Audio]](https://macfolkloreradio.com/2023/09/08/basal-gangster-a-ux-the-long-view.html)


Date: 1992

MacHack 1992

Somehow I convinced Apple to allow me to bring a prototype of the RISC based Macintosh to MacHack 1992. This unit used an M68110 with an emulator written by Gary Davidian. We did not yet have a prototype with a PowerPC processor. I offered $100 dollars to anyone who could find a piece of Mac software that would not run on the prototype. Waldemar Horwat won the $100 dollars by finding that the TMON debugger did not run under emulation. The video from MacHack is unwatchable but does capture me presenting payment to Waldemar.

On the same unwatchable video is a clip of me presenting my hack, Okay, What was that?


Older papers and presentation


Some of my older papers and presentations can be found here.